![]() As soon as you leave the track–and I guarantee you will, on the first corner–your lap’s invalid and you have to go again. Aside from the racing line and braking zone marker on the track, which are frustratingly inaccurate, you’re given no other guidance. You’re tasked with completing a short, one-minute hot lap to get to grips with the game’s unique physics, controls, and handling. ![]() An initial visit to Tsukuba proves to be a very frustrating experience.
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